avatar_Puresox

What New Game do you want developed for the Amstrad if the option was there?

Started by Puresox, 01:47, 07 August 15

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What Type of Game....?

Tower Defense
1 (2.4%)
Remake of Badly made original game
8 (19.5%)
Infinite Runner
1 (2.4%)
Classic Arcade game eg. Mr Do,Gorf, Galaga
4 (9.8%)
Brand New Original Idea
14 (34.1%)
Other
1 (2.4%)
Memory Restrictions... 64k Game
4 (9.8%)
128K Game
15 (36.6%)
512K Game No holds barred
7 (17.1%)
CPC Plus Game
9 (22%)
RPG
5 (12.2%)
SCUMM Type Game
4 (9.8%)

Total Members Voted: 41

Voting closed: 17:37, 06 September 15

Puresox

Well seeing as no one else has begun this thread may as well try and find out if there is sufficient interest in getting a game developed. And if there is what game would you want ?
My choice would be
Toki.
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ervin

I would love to see a stripped-down, 2D version of Dark Souls!

||C|-|E||

I would go for a proper remake of Shadow of the Beast!!

And any point and click/RPG/text adventure.

Neil79

A smoother Rick Dangerous, as I hate the slow downs. Yes it's noticable.


However the biggest remake I'd like to see is in direct competition with the C64's remakes of Ghosts n Goblins Arcade and Commando Arcade :)
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Trebmint

I think a point and click adventure, but possible something original. Im sure many publishers are fine with remakes but if we'r talking people actually making money from it Im not so sure it would be allowed, so an original title would be a better fit IMHO. Plus as TFM has said we could then exploit the CPC's abilities with a bespoke title

Lazy Dude

Rick Dangerous 3, now theres an idea!
maybe a follow up to werewolves of london?

whatever it is I don't mind so long as I don't have to be totally sober to understand it!!

EgoTrip

My Adventure of Amy game which is a Zelda-type exploration/puzzle game. But I need a coder.



The ZX version is a simplified version of the first task and dungeon done in AGD. No CPC version because AGD on the CPC does not work properly. AGD is nowhere near powerful enough to fit in the entire game.

||C|-|E||

That game seems a lovely RPG and it should no be very difficult to code it!

MacDeath

Sandbox RPGs, Turn based tactical Wargames, Tower defences, online stuffs.

SCUMM-styled adventures/comedies... perhaps...

And PLUS games of course.

TFM

Hey @Puresox ! Can you please add a poll with all the mentiones games and maybe a couple more? Wouldn't that be interesting?

TFM of FutureSoft
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alex76gr

I would love to see some decent and playable conversions of classic games like River Raid, Scramble, and Berzerk.


I still believe that i got my myopia from the green GT-65 monitor, but i can't prove it! :)

TFM

Quote from: Trebmint on 10:20, 07 August 15
I think a point and click adventure, but possible something original. Im sure many publishers are fine with remakes but if we'r talking people actually making money from it Im not so sure it would be allowed, so an original title would be a better fit IMHO. Plus as TFM has said we could then exploit the CPC's abilities with a bespoke title


You inspire me to an idea... Well, let's be honest .. the CPC scene is not the biggest in 8 bit land. But... isn't MSX pretty big? Edoz already did games for SymbOS on MSX and we got an CPC version. So ... crazy idea: Get a team together on CPC and MSX to make a game for SymbOS. And your Unity can make this very easy. What do you think?

TFM of FutureSoft
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arnoldemu

I would be interested to know how long people think each game would take to complete.
The time from start with nothing to when it is first released.

Assume each person who is working on it is working on it exclusively.


Another point I would make:

Making a conversion could be easier and quicker. Here the game flow and AI is defined, and all you must do is copy it.
With a new game, there is time that is needed to design the game and then perhaps time is needed to alter it to fit into the cpc.

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Trebmint

Quote from: TFM on 17:13, 07 August 15

You inspire me to an idea... Well, let's be honest .. the CPC scene is not the biggest in 8 bit land. But... isn't MSX pretty big? Edoz already did games for SymbOS on MSX and we got an CPC version. So ... crazy idea: Get a team together on CPC and MSX to make a game for SymbOS. And your Unity can make this very easy. What do you think?
I might also say that in many ways FutureOs is the better fit, apart from the MSX side obviously. Without talking for Prodatron I think its safe to say Symbos was never envisaged as a games platform. Yes simpler games work and benefit from the advantages of the OS, it also has an abstraction level which allows it to be cross platform, but that's counter productive when compared to writing directly to hardware.
We have discussed a lite games version of symbos without much of the GUI and task management which would free up a lot of memory and speed, but that would be a distance down the track in time. Something we do plan though.
A combination of CPCTelera and FutureOs would make more sense at the moment I reckon

dcdrac

Quote from: MacDeath on 15:46, 07 August 15
Sandbox RPGs, Turn based tactical Wargames, Tower defences, online stuffs.

SCUMM-styled adventures/comedies... perhaps...

And PLUS games of course.

The CPC and the Plus could handle those, I was amazed at what was getting rleased for it in the late 80s and 90s, still love Purple Saturn Day.

Maybe a decent remake of Mach 3?

dcdrac


Puresox

With regard to the Poll, I'll give it a few days for the Games Ideas to come in and stick a poll up then.

sigh

Are people interested in sport titles? It's something that doesn't really seem to get mentioned much.

Puresox

Football game for sure, not that fussed other than that. Tennis games have been done quite well on the Amstrad, Ping Pong was great, Football has been the weak link and I don't feel there is a stellar example, Maybe Emlyn Hughes was close .

Joseman

Quote from: sigh on 19:05, 07 August 15
Are people interested in sport titles? It's something that doesn't really seem to get mentioned much.

I don't think that nowadays any sports game make any sense on CPC, the reality is that the sports games on CPC are fun if it's played on 2 player mode, because the IA of the CPU usually is easy to beat. And nowadays how many people have neighbours to play a 2 player game on CPC?  :laugh:

TFM

Quote from: arnoldemu on 17:41, 07 August 15
I would be interested to know how long people think each game would take to complete.
The time from start with nothing to when it is first released.
Assume each person who is working on it is working on it exclusively.

Another point I would make:
Making a conversion could be easier and quicker. Here the game flow and AI is defined, and all you must do is copy it. With a new game, there is time that is needed to design the game and then perhaps time is needed to alter it to fit into the cpc.


IMHO a good game needs 2 years (one person). A smaller one can be done in less than a year. A real good one 5-7 years or eternity  ;)


But I don't agree about a conversion. I you don't have the source, then a conversion can be even more bugging and time consuming than something new. But ok, if you do HAVE the Z80 source, then conversion can be done quick in some cases. On the other hand, who in 2015 wants to see another speccy port.  :)
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AMSDOS

Quote from: Joseman on 19:58, 07 August 15
I don't think that nowadays any sports game make any sense on CPC, the reality is that the sports games on CPC are fun if it's played on 2 player mode, because the IA of the CPU usually is easy to beat. And nowadays how many people have neighbours to play a 2 player game on CPC?  :laugh:


Funny, I could thrash my Pentium based computer with a Game of Actua Soccer, but am hopeless competing against the CPC with a game of Matchday II  :laugh:
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cpc4eva

if i had to choose id prefer it to be an original game :)

if it wasn't an original game then which one would you want to do most like which was the biggest disappointment you ever felt or experienced?

Outrun for me would be number 1 followed by Jail Break and then Rastan Saga

Can anyone tell me if the r-type 128k remake had any issues with copyright owners ?

As for doing a commercial game like Outrun would Sega even care if a new Amstrad CPC version was made from crowd funding i mean as another member put it to me we are talking about a machine that is not commercially viable anymore..............


Puresox

They give a Shit about the name 'OutRun' it's their property I would think.

Brian Beuken

Quote from: Puresox on 23:56, 07 August 15
They give a Shit about the name 'OutRun' it's their property I would think.
They do indeed...

All the big companies will protect their IP to the hilt, regardless if its a fan based thing or a small scale commercial effort. They simply won't let their name be used....it may hide under the radar but if they discover it, the cease and desist letters will start flying.

But there's nothing wrong with doing an Outrun "style" game, or an R-Type "style" game, to a certain degree as long as you are not stealing a specific gameplay feature, or you are modifying it enough to be different or enhanced then it becomes a homage, or parody of the original.

So its fine to ask for a remake of Outrun, but you need to change the name, some of the gameplay and add your own features...which if you are serious about a "remake" assumes you are serious about an enhanced remake, so its all possible.

I noticed a point about how long such a game would take... That's actually a great question. Back in the day when I had a PDS dev kit hooked up to my multiface2, working full time I could get a game like outrun done in around 12-15 weeks.. However these days, that's simply not possible. The lack of good debugging/profiling tools that access hardware means its all software based and neither the compilers or the emulators are quite good enough.  Working part time, you're looking at anything from 6 months to a year.

A Colecovision project I am just finishing has taken close to 15 months, but that also had a lot of tools and graphic crunchers in it that I needed to write with less than a day a week to work on it and constant issues with memory (its a 32K ROM system with 1K or RAM)  I've now got some decent tools and a work flow sorted so I can half the time for another project on that if I choose to do it.. CPC is a much nicer and easier machine to work on though, so 6 months is a more viable timeframe assuming 1-2days a week.

Scope of the project is also very very important. I see people asking for 64K versions and 512K versions... well that actually creates 2 different set of issues, less memory means a lot more time wasted on compression and decompression systems and optimised tools to create the assests, more memory means more content to add into the game and manipulate...But also makes it possible to use C compilers for some of the non-speed critical stuff.... Whatever target you pick will have issues, the question really is do you want to run them on hardware...if so you target the most common system...which I assume is a standard CPC 464? Or am I wrong?





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