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#1
Quote from: PulkoMandy on Today at 13:05For the connector, I was thinking of using flexible PCB, something like this: https://oliver.st/blog/flexible-pcb-connections/

Not sure if there is a place where these can be ordered at a reasonable price (maybe with a large order, it's possible).
I see no good reason to take that route. The solution with rigid 0.4 mm adapter PCBs and a bunch of wires is much cheaper and at the same time hard to break and easy to fix.
You could also try to find an off-the-shelf Flat-Flex cable. They are usually metric, but a 20 conductor cable with 1.25 mm pitch might fit just well enough.

Ultimately, I am going to use flat cable and normal IDC connectors for my own system board, which is why the keyboard has the pin header for an IDC cable.
#2
I would like to introduce myself, I am an 8-bit enthusiast and the Amstrad CPC in particular. I am from Barcelona, Spain and I would like to know how to buy an M4 board for my cpc. I know that a user of this website made them, Duke I think, to whom I sent a private message a few days ago, but he has not answered me yet. Can somebody help me? thanks and regards!
#3
avatar_reidrac
Programming / Re: The Heart of Salamanderlan...
Last post by reidrac - Today at 17:36
Thanks for the video, but that capture isn't amazing TBH.

The game doesn't play like that thankfully :D
#4
avatar_XeNoMoRPH
Programming / Re: The Heart of Salamanderlan...
Last post by XeNoMoRPH - Today at 16:49
#5
S
Demos / Little demo for Retro Games Co...
Last post by skylas - Today at 16:23
Hi!

Here is a little demo we made for Retro games couple Youtube channel, by converting their images on Amstrad.

The music of the demo is by @manossg from Rodolfo 2.



Thank you!
#6
FWIW, having fiddled around enough to get it building in Visual Studio, I think it (and some other) problems stem from the code sometimes treating Xsize and Ysize as if measured in bits and sometimes as if measured in pixels. Probably a bit of a relic of its Spectrum legacy (where the two things are the same).

Changing the CPC specific bits in DrawPhysicalMemoryAsGraphicsColumn to both use memAddr += 2 fixes the viewer, but still leaves other bugs in Mode 0. I suspect it should always just treat them as bits (and thus be memAddr++ as it is for the C64 and Speccy formats). That seems to fix weird issues I was seeing with the hover over address not being right, but doesn't fix how the data looks in the Code Analysis window (which is definitely assuming the values are pixels).
#7
avatar_ervin
Programming / Re: The Heart of Salamanderlan...
Last post by ervin - Today at 14:56
This is brilliant!
Really great job.
#8
avatar_rexbeng
Games / Re: Bubble Quest - GX4000/CPC...
Last post by rexbeng - Today at 14:51
Why are you making a game with boring graphics, then? :P
#9
avatar_reidrac
Programming / Re: The Heart of Salamanderlan...
Last post by reidrac - Today at 14:14
Someone reported issues with a 6128+.

Looks like sync problems with the split screen. Not sure if is something I did wrong or related to his monitor. I think I'm doing the same split I did in Hyperdrive, and obviously I have tested it with real hardware (but I don't have a lot of hardware to test, definitely not a 6128+).

Any issues, please let me know!
#10
avatar_PulkoMandy
Amstrad CPC hardware / Re: Other Video Cards
Last post by PulkoMandy - Today at 13:11
I had some thoughts about:

  • making a modern graphics card using FTDI EVE hardware. This could output VGA or maybe even DVI/HDMI. With no compatibility whatsoever with anything else, of course, so the firmware will need some patching (can be done with an expansion ROM I think) to display on it, and anything that doesn't use the firmware would have to use its own code (or revert to the Gate Array video output).
  • I also looked as the EF9365 family of video controllers from ST Microelectronics. For a more realistic 1980s approach. There are some problems interfacing that with modern SRAM or even DRAM, and it's a bit strange to use (you don't have a direct framebuffer, you don't have tiles, instead you send commands to plot straight lines and dots, and draw characters at arbitrary pixel positions).
At this time I'm not really willing to start yet another hardware project, however. Quite a lot of other things I'd like to finish instead :)
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