News:

Printed Amstrad Addict magazine announced, check it out here!

Main Menu

Recent posts

#1
Quote from: McArti0 on Today at 11:24I'll definitely draw it out. There will be reverse engineering 2. I remember there was a lot of emotion back then because I didn't know how CPC worked inside. Each test involved the fear of damage.  ;D
I always have the fear of damage when working with the innards of my CPCs - I had to test my CPC adapter for my greaseweazle (i'd been putting it off for ages) and I was scared of blowing up the disk drive every second of operation - I know what i'm doing now, so there's less fear, but it's *always* there.
#2
I vaguely remember that it was probably an LS132. I will check.
#3
I'll definitely draw it out. There will be reverse engineering 2. I remember there was a lot of emotion back then because I didn't know how CPC worked inside. Each test involved the fear of damage.  ;D
#4
Quote from: McArti0 on Yesterday at 17:51
Quote from: Prodatron on Yesterday at 14:45Is the right button working as well?
of course yes! Display window is simple to show
this is really quite impressive!
would it be possible to draw up a circuit diagram so folks could try to figure out what the mystery chip is? I'm pretty sure a few people would love to construct their own (me included)
#5
G
Games / Re: Renegade Reloaded
Last post by Geco - Today at 08:27
Quote from: Zazie on 16:53, 26 January 24Can you insert jump-kick movements as in the Spectrum version?
Jump-kick was originally in the CPC version :)
#6
avatar_ervin
Games / Re: WIP Transversion
Last post by ervin - Today at 03:57
Wow that's a big difference!
What were the main optimisations that led to the speed-up?
#7
avatar_lmimmfn
Games / Re: Adapting loading screens t...
Last post by lmimmfn - Today at 01:44
Quote from: Brundij on Yesterday at 20:07I'll try to make one this week. U.S. Gold have way worse loading screens. This one is not that bad.
It's nor the worst, but it is absolutely awful considering what the CPC is capable of 😀
#8
T
Games / Re: WIP Transversion
Last post by Typhon - Yesterday at 23:14
Cracked the speed issue. Next stop, collision detection and death animations. I also need to look at ensuring things all happen at a consistent pace, and there's no slowdown or speedup depending on what is happening on screen.

#9
avatar_Prodatron
Games / Re: The Key, a A "full" point ...
Last post by Prodatron - Yesterday at 22:04
Quote from: GUNHED on Yesterday at 15:23None of them works. All error 404.
Seems, that for some people it's too hard to understand the puzzle... :D
#10
avatar_EgoTrip
Games / Re: Auto Amy DX
Last post by EgoTrip - Yesterday at 21:01
Press ENTER, Fire 2 or B when an item is selected to deselect it.
Powered by SMFPacks Menu Editor Mod