Quote from: GUNHED on 12:33, 01 October 24Our of curiosity, how much CPCs were there?Great question!
Quote from: Prodatron on 09:50, 01 October 24Quote from: teopl on 22:24, 30 September 24I uploaded video here (valid for 2 days only sorry)The "AMX mouse" always works, as this is just the joystick
But, I already tried the "SYMBIFACE MOUSE" + "SYMBIFACE RTC" and still mouse does not move in SymbOS.
Also mouse is captured so macOS mouse is not visible until I press F9.
Maybe someone with macOS can try?
The SF2 mouse + RTC have to be active already during booting. Did you switch it on in ACE before booting SymbOS?
As an alternative, does the Multiplay mouse work? (activate it before booting)
Quote from: andycadley on 14:38, 01 October 24I think the 16-bit address on the bus during IO might not have been initially documented, but was added to later revisions as so many people relied upon it and so Zilog just made it officialSo maybe for OUT(C),r they reused some logic/microcode from LD (BC),A , so it was more an accident, that the B register is put to the upper 8 address bits?
Quote from: GUNHED on 12:39, 01 October 24As I've said before, if they hadn't shot the load back in 2019 with the first initial preview, we'd have been none the wiser. They could have kept working on it, took a break for the demo and then done the preview after the demo and it wouldn't have been a five year wait in the minds of everyone else waiting on it. Not saying they should have done it that way, just saying that's what I'd have done in that situation, but of course that's very easy to say.Quote from: Shaun M. Neary on 10:32, 01 October 24You're definitely right about that. It all takes it's time - and there is no company with unlimited man-power behind.Quote from: Anthony Flack on 07:27, 01 October 24You can get a lot more work done when people are paying you to do it full time and the games make actual profit.The ultimate problem with that (as it was in the day) is where there's money, there are deadlines. And games were rushed to make deadlines, and in a lot of cases, unfinished messes!
So in this respect, as much as as it contradicts my opinion, I'm happy that they're taking care and the time necessary. Five years + is a long time, however if it delivers it's promises, it'll be well worth it and in my opinion, will be a very historical day, not just for Amstrad users, but the 8 bit scene in general. And maybe that's what BG are going for.
Fingers crossed...
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