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#91
avatar_rexbeng
Games / Re: Vespertino
Last post by rexbeng - 12:17, 11 July 25
Yes, because my post is sarcastic. 
#92
avatar_Gryzor
Games / Re: Vespertino
Last post by Gryzor - 12:16, 11 July 25
Quote from: rexbeng on 12:06, 11 July 25Oh wait, I have a good example! How about a presumably non-marketing, unprofessional cover...


...and then an obviously professional, driven by marketing version.


;D

I actually much prefer the first over the overly generic second one
#93
avatar_rexbeng
Games / Re: Vespertino
Last post by rexbeng - 12:06, 11 July 25


Oh wait, I have a good example! How about a presumably non-marketing, unprofessional cover...


...and then an obviously professional, driven by marketing version.


;D
#94
avatar_Gryzor
Demos / Re: "Sunny Day" at Shadow Part...
Last post by Gryzor - 11:17, 11 July 25
Really nice and cute! Different, and I love the tune :)
#95
avatar_XeNoMoRPH
Games / Re: Alien Escape
Last post by XeNoMoRPH - 09:37, 11 July 25
Mode 0 graphics version:

#96
S
Games / Re: Alien Escape
Last post by St-BeidE(DE/GB) - 07:46, 11 July 25
Quote from: XeNoMoRPH on 01:08, 11 July 25
Quote from: St-BeidE(DE/GB) on 21:34, 10 July 25Sorry to say, that it does not detect presence of 128k
is RSF3 is connected. (CPC6128)
Says "64k blubbablub no graphics".
If I disconnect RSF3, it works as expected.

Stefan
Memory bug is fixed, on the last DSK versión.
I C     :D
#97
avatar_zhulien
Programming / Re: Julian's Long List of Idea...
Last post by zhulien - 05:21, 11 July 25
I have started coding CyborgDesktop which you can try my first days work at

https://cyborgshell.com/

just type run desktop.js

Imagine, just like the shell where you can login on your xbox, your phone, you PC, your Mac and seamlessly walk around and use them all and develop or type in your latest novel where-ever you happen to be - for those that don't like CLIs can use a desktop.  

Soon will be applications that you can code in there, for now, the only working bit is the Terminal which shows the shell in the desktop in a window.  But... lots of cool features to come.
#98
Thanks, JohnEliott, for your reply. I had thought an expansion card in the 'back end' of the machine would have been the way to go with the Amstrad, but unfortunately I neither have access to my actual Amstrad (which is back home at my mum's 'in the loft'), and it's also a 'Dead on arrival' anyway so I couldn't try out a physical attempt at multiple drives, even if I had additional physical floppy drives available. The version of MS-DOS installed on my virtual Amstrad (running in 86Box) is indeed MS-DOS 3.30. I was able to download images of the Amstrad setup disks a while back (I think either from WinWorldPC.com or archive.org (both of which are a source of 'abandonware' and earlier versions of software). Using my original manuals I had still kept from my 2086, I was able to set up a 50Mb hard drive, partitioned into two drive partitions, C: and D:, as well as creating the 'virtual' A: and B: drive (3.5" 1.44M and 5.25" 360kb respectively), but was curious as to whether I could create a third (or more) floppy drive(s), since 86Box allows me to add ATAPI and SCSI peripheral devices, although only shows two 'floppy drive' icons in the status bar of the bottom of the 86Box window.
I was also curious as to what drive letters those extra floppy drives were given. I remember years and years ago, my dad had a two volume technical manual and user guide to MS-DOS 3.30, which gave information about (as far as I remember), various interupts and machine code program-ettes. Unfortunately I have not been able to track those books down and think he must have returned them at sometime when he returned his work IBM PC clone computer to his office, during the mid-'90s!   
#99
avatar_Xyphoe
Games / Re: Turrican (128K)
Last post by Xyphoe - 02:38, 11 July 25
Just popping in to say, I prefer the original palette. (No offence to MacDeath - that is nice too, but it's just personal preference)  
#100
avatar_XeNoMoRPH
Games / Re: Alien Escape
Last post by XeNoMoRPH - 01:08, 11 July 25
Quote from: St-BeidE(DE/GB) on 21:34, 10 July 25Sorry to say, that it does not detect presence of 128k
is RSF3 is connected. (CPC6128)
Says "64k blubbablub no graphics".
If I disconnect RSF3, it works as expected.

Stefan
Memory bug is fixed, on the last DSK versión.
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