Roland goes Square Bashing

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Roland goes Square Bashing
Developer Simon Francis
Publisher Amsoft
Musician None
Release 1984
Platform(s) CPC
Genre Arcade (Platformer)
Game Modes 1 Player
Controls Keyboard Joystick
Media Cassette
Language Language:english

Roland's adventures continue in this joint production between Amsoft and Durell. This time Roland is a cube. With legs.

Inlay Text

Ask Roland to unravel a Rubic's cube and you end up with something like ROLAND GOES SQUARE BASHING. Twenty screens of 3D mind puzzles of incresasing complexity will test your IQ for quick thinking logic. The player has to resolve the correct path over, under, around and sometimes behind the tiles (which are seen in 3D and therefore not always easy to follow) so that Roland (the little man who looks like a sugar cube) jumps on each and every tile at least once. As soon as play has started the tile underneath Roland will start to decay quite rapidly so it is necessary to keep moving, and you must plan ahead so that you don't get stuck out on a limb. The first screens are pretty easy, and have been designed to prepare the player for the real brain itch that starts around screen 7.

Title Screen
In-Game Screen


Retro Gaming Memories: Roland Goes Square Bashing


CWTA: Issue 04 (Apr '85) Page 24-25 no mark
AA: Issue 01 (Oct '85) Page 81 30%
Amtix: Issue 02 (Dec '85) Page 78 21%

Cheat Mode


Prequels / Sequels


Compilations & Re-releases



  • Amsoft's bizarre attempt at a mascot, the Roland series of games were all coded independently and had virtually no relation to each other (Time and Space excluded)apart from the use of the Roland name (christened after lead CPC developer Roland Perry)

Downloads & Materials