Roland goes Square Bashing
Ask Roland to unravel a Rubic's cube and you end up with something like ROLAND GOES SQUARE BASHING. Twenty screens of 3D mind puzzles of incresasing complexity will test your IQ for quick thinking logic. The player has to resolve the correct path over, under, around and sometimes behind the tiles (which are seen in 3D and therefore not always easy to follow) so that Roland (the little man who looks like a sugar cube) jumps on each and every tile at least once. As soon as play has started the tile underneath Roland will start to decay quite rapidly so it is necessary to keep moving, and you must plan ahead so that you don't get stuck out on a limb. The first screens are pretty easy, and have been designed to prepare the player for the real brain itch that starts around screen 7.
|CWTA:||Issue 04 (Apr '85)||Page 24-25||no mark|
|AA:||Issue 01 (Oct '85)||Page 81||30%|
|Amtix:||Issue 02 (Dec '85)||Page 78||21%|
Prequels / Sequels
Compilations & Re-releases
- Amsoft's bizarre attempt at a mascot, the Roland series of games were all coded independently and had virtually no relation to each other (Time and Space excluded)apart from the use of the Roland name (christened after lead CPC developer Roland Perry)