User contributions
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- 09:10, 20 November 2012 (diff | hist) . . (+444) . . Burnin' Rubber (→Pictures)
- 10:04, 16 November 2012 (diff | hist) . . (+57) . . Programming methods used in games (→Hardware Scrolling)
- 10:03, 16 November 2012 (diff | hist) . . (+4) . . Programming methods used in games (→Hardware Scrolling)
- 10:03, 16 November 2012 (diff | hist) . . (0) . . Programming methods used in games (→Rupture (or splitscreen))
- 10:03, 16 November 2012 (diff | hist) . . (+31) . . Programming methods used in games (→Rupture (or splitscreen))
- 10:02, 16 November 2012 (diff | hist) . . (+51) . . Programming methods used in games (→Hardware Scrolling)
- 09:51, 16 November 2012 (diff | hist) . . (+1,121) . . Programming methods used in games (→Hardware Scrolling)
- 09:30, 16 November 2012 (diff | hist) . . (+6) . . Programming methods used in games (→Hardware Scrolling)
- 09:31, 14 November 2012 (diff | hist) . . (+42) . . Programming methods used in games (→Software Scrolling)
- 09:30, 14 November 2012 (diff | hist) . . (+313) . . Programming methods used in games (→Scrolling)
- 10:19, 13 November 2012 (diff | hist) . . (+64) . . Programming methods used in games (→Hardware Scrolling)
- 06:05, 13 November 2012 (diff | hist) . . (+940) . . Programming methods used in games (→Hardware Double Buffer)
- 06:02, 13 November 2012 (diff | hist) . . (+2) . . Programming methods used in games (→Hardware Scrolling)
- 06:02, 13 November 2012 (diff | hist) . . (+2) . . Programming methods used in games (→Software Scrolling)
- 06:01, 13 November 2012 (diff | hist) . . (+24) . . Programming methods used in games (→Rasters)
- 06:00, 13 November 2012 (diff | hist) . . (+254) . . Programming methods used in games
- 13:54, 9 November 2012 (diff | hist) . . (+74) . . Programming methods used in games (→Hardware Scrolling)
- 13:53, 9 November 2012 (diff | hist) . . (+80) . . Programming methods used in games (→Hardware Scrolling)
- 13:52, 9 November 2012 (diff | hist) . . (+76) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:52, 9 November 2012 (diff | hist) . . (+1) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:51, 9 November 2012 (diff | hist) . . (-51) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:49, 9 November 2012 (diff | hist) . . (+3) . . Programming methods used in games (→Hardware Scrolling)
- 13:48, 9 November 2012 (diff | hist) . . (+4) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:48, 9 November 2012 (diff | hist) . . (+4) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:47, 9 November 2012 (diff | hist) . . (+4) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:47, 9 November 2012 (diff | hist) . . (+4) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:47, 9 November 2012 (diff | hist) . . (+4) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:46, 9 November 2012 (diff | hist) . . (+3) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:46, 9 November 2012 (diff | hist) . . (+7) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:45, 9 November 2012 (diff | hist) . . (+43) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:36, 9 November 2012 (diff | hist) . . (-1) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:35, 9 November 2012 (diff | hist) . . (+31) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:35, 9 November 2012 (diff | hist) . . (-1) . . Programming methods used in games (→Hardware Scrolling)
- 13:35, 9 November 2012 (diff | hist) . . (+55) . . Programming methods used in games (→Hardware Scrolling)
- 06:43, 9 November 2012 (diff | hist) . . (+17) . . Programming methods used in games (→Rupture (or splitscreen))
- 06:42, 9 November 2012 (diff | hist) . . (+17) . . Programming methods used in games (→Hardware Scrolling)
- 14:41, 5 November 2012 (diff | hist) . . (+93) . . Amiga
- 14:39, 5 November 2012 (diff | hist) . . (+223) . . Amiga
- 14:36, 5 November 2012 (diff | hist) . . (+49) . . Other Computers:16 bit computers
- 05:30, 2 November 2012 (diff | hist) . . (+39) . . Gremlin Dot Loader (current)
- 05:30, 2 November 2012 (diff | hist) . . (+319) . . N Gremlin Dot Loader (Created page with "This is the name given to a cassette loader used on many Gremlin games. It has the following characteristics: * A single block standard Amstrad Firmware loader with the name '.'...")
- 05:28, 2 November 2012 (diff | hist) . . (+24) . . Loaders (→Cassette)
- 05:28, 2 November 2012 (diff | hist) . . (+75) . . m Gremlin Instruction Loader
- 05:25, 2 November 2012 (diff | hist) . . (+194) . . N Gremlin Instruction Loader (Created page with "The "Gremlin Instruction Loader" is the name given to a cassette loader which displays instructions (and a countdown timer) while the program loads. Seen on the following games:...")
- 05:25, 2 November 2012 (diff | hist) . . (+32) . . Loaders (→Cassette)
- 05:24, 2 November 2012 (diff | hist) . . (+353) . . N Bleepload (Created page with "Bleepload is the name given to a cassette loader used by Firebird. It has lots of small blocks. When it loads it shows "Loading xx", where xx is the number of the block. If ther...") (current)
- 05:23, 2 November 2012 (diff | hist) . . (+252) . . N Spectrum (loader) (Created page with "This is a cassette loader for the Amstrad which is a conversion of the Spectrum ROM loader. It is 100% compatible with the Spectrum and can load Spectrum data blocks. You also ...")
- 05:22, 2 November 2012 (diff | hist) . . (+8) . . Loaders (→Cassette)
- 05:22, 2 November 2012 (diff | hist) . . (+127) . . Loaders (→Cassette)
- 13:58, 31 October 2012 (diff | hist) . . (-6) . . CRTC (→The Internal registers of the 6845 are)
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