User contributions
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- 12:22, 22 November 2012 (diff | hist) . . (+52) . . TommyGun (→Weblinks)
- 09:16, 22 November 2012 (diff | hist) . . (+129) . . The Rocky Horror Show (→Links)
- 09:51, 21 November 2012 (diff | hist) . . (-6) . . Burnin' Rubber (→Implementation details and use of Plus hardware)
- 07:37, 21 November 2012 (diff | hist) . . (+302) . . Ghosts 'n' Goblins (→Screenshots)
- 09:12, 20 November 2012 (diff | hist) . . (+38) . . Burnin' Rubber (→Implementation details and use of Plus hardware)
- 09:11, 20 November 2012 (diff | hist) . . (+40) . . Burnin' Rubber (→Implementation details and use of Plus hardware)
- 09:10, 20 November 2012 (diff | hist) . . (-14) . . Burnin' Rubber (→Implementation details and use of Plus hardware)
- 09:10, 20 November 2012 (diff | hist) . . (+5) . . Burnin' Rubber (→Cartridge)
- 09:10, 20 November 2012 (diff | hist) . . (+444) . . Burnin' Rubber (→Pictures)
- 10:04, 16 November 2012 (diff | hist) . . (+57) . . Programming methods used in games (→Hardware Scrolling)
- 10:03, 16 November 2012 (diff | hist) . . (+4) . . Programming methods used in games (→Hardware Scrolling)
- 10:03, 16 November 2012 (diff | hist) . . (0) . . Programming methods used in games (→Rupture (or splitscreen))
- 10:03, 16 November 2012 (diff | hist) . . (+31) . . Programming methods used in games (→Rupture (or splitscreen))
- 10:02, 16 November 2012 (diff | hist) . . (+51) . . Programming methods used in games (→Hardware Scrolling)
- 09:51, 16 November 2012 (diff | hist) . . (+1,121) . . Programming methods used in games (→Hardware Scrolling)
- 09:30, 16 November 2012 (diff | hist) . . (+6) . . Programming methods used in games (→Hardware Scrolling)
- 09:31, 14 November 2012 (diff | hist) . . (+42) . . Programming methods used in games (→Software Scrolling)
- 09:30, 14 November 2012 (diff | hist) . . (+313) . . Programming methods used in games (→Scrolling)
- 10:19, 13 November 2012 (diff | hist) . . (+64) . . Programming methods used in games (→Hardware Scrolling)
- 06:05, 13 November 2012 (diff | hist) . . (+940) . . Programming methods used in games (→Hardware Double Buffer)
- 06:02, 13 November 2012 (diff | hist) . . (+2) . . Programming methods used in games (→Hardware Scrolling)
- 06:02, 13 November 2012 (diff | hist) . . (+2) . . Programming methods used in games (→Software Scrolling)
- 06:01, 13 November 2012 (diff | hist) . . (+24) . . Programming methods used in games (→Rasters)
- 06:00, 13 November 2012 (diff | hist) . . (+254) . . Programming methods used in games
- 13:54, 9 November 2012 (diff | hist) . . (+74) . . Programming methods used in games (→Hardware Scrolling)
- 13:53, 9 November 2012 (diff | hist) . . (+80) . . Programming methods used in games (→Hardware Scrolling)
- 13:52, 9 November 2012 (diff | hist) . . (+76) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:52, 9 November 2012 (diff | hist) . . (+1) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:51, 9 November 2012 (diff | hist) . . (-51) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:49, 9 November 2012 (diff | hist) . . (+3) . . Programming methods used in games (→Hardware Scrolling)
- 13:48, 9 November 2012 (diff | hist) . . (+4) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:48, 9 November 2012 (diff | hist) . . (+4) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:47, 9 November 2012 (diff | hist) . . (+4) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:47, 9 November 2012 (diff | hist) . . (+4) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:47, 9 November 2012 (diff | hist) . . (+4) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:46, 9 November 2012 (diff | hist) . . (+3) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:46, 9 November 2012 (diff | hist) . . (+7) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:45, 9 November 2012 (diff | hist) . . (+43) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:36, 9 November 2012 (diff | hist) . . (-1) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:35, 9 November 2012 (diff | hist) . . (+31) . . Programming methods used in games (→Rupture (or splitscreen))
- 13:35, 9 November 2012 (diff | hist) . . (-1) . . Programming methods used in games (→Hardware Scrolling)
- 13:35, 9 November 2012 (diff | hist) . . (+55) . . Programming methods used in games (→Hardware Scrolling)
- 06:43, 9 November 2012 (diff | hist) . . (+17) . . Programming methods used in games (→Rupture (or splitscreen))
- 06:42, 9 November 2012 (diff | hist) . . (+17) . . Programming methods used in games (→Hardware Scrolling)
- 14:41, 5 November 2012 (diff | hist) . . (+93) . . Amiga
- 14:39, 5 November 2012 (diff | hist) . . (+223) . . Amiga
- 14:36, 5 November 2012 (diff | hist) . . (+49) . . Other Computers:16 bit computers (current)
- 05:30, 2 November 2012 (diff | hist) . . (+39) . . Gremlin Dot Loader (current)
- 05:30, 2 November 2012 (diff | hist) . . (+319) . . N Gremlin Dot Loader (Created page with "This is the name given to a cassette loader used on many Gremlin games. It has the following characteristics: * A single block standard Amstrad Firmware loader with the name '.'...")
- 05:28, 2 November 2012 (diff | hist) . . (+24) . . Loaders (→Cassette)
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