Talk:R-Type

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Revision as of 09:12, 6 November 2009 by MacDeath (Talk | contribs) (Created page with '*@ Arnoldemu : thx for your comment, it is very interesting indeed...Maybe we should try to improove the actual CPC version by more properly convert the graphics ? If the code s…')

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  • @ Arnoldemu : thx for your comment, it is very interesting indeed...Maybe we should try to improove the actual CPC version by more properly convert the graphics ?

If the code still includes Speccy's colours attributes, it is then probably a waste of memory indeed, as CPC does not work like this.

As the source code is not that bad too, because enemies patterns and weapons systems are well done, and the mode 1 graphics may be reussed to if properly re-coloured (As I did a bit).

Also, does the games use extra memory from a 6128 ? If not, this may give us some room to add stuffs and correct others... And some PLUS features could also be used well in a 128Ko ram version.

So dear ArnoldEmu, if you are willing to share your information, I am interested, as my friend Fano is looking for a R-type like game project calld Wildfire, and is also currently working on a 6128Plus adaptation/mod of Rick Dangerous. He was looking for how to code R-Type like weapons properly for his Wildfire project, if you analised R-Type codes, this may be usefull for him.

MacDeath-6 nov 2009