Difference between revisions of "GSED"

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The GSEd (Grafischer Spielfeld Editor, Graphic Playground Editor) is an application for the creation of maps / playground for 2D and 3D games. It has the following features:<br>
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The GSEd (Grafischer Spielfeld Editor, Graphic Playground/Matrix Editor) is an application for the creation of maps / playgrounds / matrixes for 2D and 3D games. It runs under [[FutureOS|FutureOS]]. It has the following ...
  
* Cut GEs (graphic elements) out of 17 KB or OCP screens
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[[Image:GSED_1.jpg|300px|thumb|right|Main Menu]]
  
*
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= Features =
* Create
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* collections (GE sets)&nbsp;of up to 128 different GEs
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*  
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*Load screens to use them as source for graphic elements (GEs)
* Create maps of
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*Cut GEs (graphic elements) out of 17 KB or [[The Advanced OCP Art Studio|OCP]] screens (compressed). One GE has 16 * 16 Pixel (Mode 0) and is the basic element of the matrix of every game
* up to 8190 GEs per map
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*Create collections (GE sets) of up to 128 different GEs. One GE set is 16 KB in size and has the file extension .GEs
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*Create maps of up to 8190 GEs per map. One matrix-file / map-file is 16 KB in size and has the extension .Fld
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*Assign field-attributes to positions in the matrix of the map / playground / matrix. That's one of the main issues of GSEd
  
* Assign field-attributes to positions in the matrix of the map / playground
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== Field Attributes ==
  
Field Attributes:
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*Normal field, character can/can't run over it, different directions (coming/going) are possible.
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*Foreground or background (character can move before or behind)
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*Jump field (brings you to another level or position)
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*Person field (there NPCs can appear)
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*"Things" field (where things can be found)
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*Rotation field (shows different types of animation). This fields are in constant movement, you can select the speed and the number of phases (2-9) of the animation
  
* Normal field (character can run over it or not, different directions possible)
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*Special field (very different features). This kind of fields make a game unique and must be specially adapted
*
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* Foreground or background (character can&nbsp;move
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* before or behind)
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* Jump field (brings you to another level or position)
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= Projects using GSEd =
* Person field (there NPCs can appear)
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* "Things" field (where things can be found)
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* Rotation field (shows
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* different types of animation)
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* Special field (different features)
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*[[Gerelakos|Gerelakos]]
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*[[Return of the Sisters|Return of the Sisters]]
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*39 Seconds
  
GSEd was used for:
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= Screenshots =
  
* Gerelakos
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<gallery>
* Return of the Sisters
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Image:GSED_1.jpg|Main Menu
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Image:GSED_4.jpg||Load Source Gfx
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Image:GSED_2.jpg|Assign Attributes
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Image:GSED_3.jpg|Manage GEs
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</gallery>
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= Web links =
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Download GSEd at http://www.FutureOS.de (download section)
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[[Category:Applications]][[Category:Extended RAM Software]][[Category:FutureOS]][[Category:Graphic]][[Category:RPG]]

Latest revision as of 22:25, 23 February 2011

The GSEd (Grafischer Spielfeld Editor, Graphic Playground/Matrix Editor) is an application for the creation of maps / playgrounds / matrixes for 2D and 3D games. It runs under FutureOS. It has the following ...

Main Menu

Features

  • Load screens to use them as source for graphic elements (GEs)
  • Cut GEs (graphic elements) out of 17 KB or OCP screens (compressed). One GE has 16 * 16 Pixel (Mode 0) and is the basic element of the matrix of every game
  • Create collections (GE sets) of up to 128 different GEs. One GE set is 16 KB in size and has the file extension .GEs
  • Create maps of up to 8190 GEs per map. One matrix-file / map-file is 16 KB in size and has the extension .Fld
  • Assign field-attributes to positions in the matrix of the map / playground / matrix. That's one of the main issues of GSEd

Field Attributes

  • Normal field, character can/can't run over it, different directions (coming/going) are possible.
  • Foreground or background (character can move before or behind)
  • Jump field (brings you to another level or position)
  • Person field (there NPCs can appear)
  • "Things" field (where things can be found)
  • Rotation field (shows different types of animation). This fields are in constant movement, you can select the speed and the number of phases (2-9) of the animation
  • Special field (very different features). This kind of fields make a game unique and must be specially adapted

Projects using GSEd

Screenshots

Web links

Download GSEd at http://www.FutureOS.de (download section)