3D Starstrike

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3D Starstrike
Coverscan
Developer Ian Oliver, Graeme Baird & Andy Onions
Company
Publisher Realtime Games
Musician None
Release 1985
Platform(s) CPC, ZX Spectrum
Genre Shoot-em-up
OS
Game Modes 1 Player
Controls Keyboard Joystick
Media disk Cassette
Language Language:english
Information

Based on the extremely successful Star Wars arcade cabinet, 3D Starstrike was pretty accurate for what was a very complex game at the time. Unlike many of the other 3D games being released at the time, accuracy and strategy were jettisoned in favour of old fashioned, blasting fun.

Still plays a good game now and stands up well against the official Star Wars release on the CPC despite being released almost three years before it!

Inlay Text

... suddenly there were the Outsiders. Appearing in massive fleets on the edge of the galaxy they seemed uninterested in conquest, only destruction. Earth's fleets decimated and the Federation lay on the brink of collapse. In desperation Federation Command chose to strike directly at the Outsider control centres. These immense bases were constructed within hollowed out moons.

To destroy them required a direct hit on the base's reactor systems at the very centre of the moon. The only access to the reactor chamber was through two cooling ports within the base's equatorial duct. To reach these, however, an attacker was forced to run the gauntlet of the base's heavy ground and space defences. To penetrate these a new generation of starfighters was created - the STARSTRIKE series...

Loading Screen
Screenshot


Videos

{{#ev:youtube|xZ91o9qUFFc|375}}

Ratings

3D Starstrike was set to be the first in a series of 3D games for the Leeds based outfit that would all garner good press from the gaming world in general. The Amstrad scene was no different with Amstrad Action firmly in the belief that this was "an outstanding vector graphic shoot-out" praising its "four different and taxing stages" highly. Had the game been covered in the main magazine rather than in the Amsyclopedia section, it would undoubtedly have picked up AA Rave status.

Amtix was not short of praise either describing the game as "probably the best vector graphics game for the Amstrad that should appeal to most people"

AA: Issue 01 (Oct '85) Page 80-81 86%
Amtix: Issue 01 (Nov '85) Page 118 87%

Cheat Mode

None

Prequels / Sequels

Compilations & Re-releases

Trivia

  • The game was known as 'Starburst' during its developmental phase, a name suggested by future Amtix editor Roger Kean

Downloads & Materials

Links