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Isometric 3D

620 bytes added, 16:21, 30 January 2010
A heavy job is needed to define the masks and sprites "priority" so the 3D effect works.
 
==Shadows==
 
Getting the sprites a shadow is a nice way to ease the player's comprehension of the 3D effect and environment, yet it was rarely used.
 
Head over Heels is notable because when your Sprite (mostly "Head" who could glide in the air) was in "altitude" you may not easily see were it is actually in the X,Z plane.
 
Yet putting a vertical shadow was heavier on the CPU and Ram consuming...
 
==Video modes==
Yet PacMania is a notable exemple.
 
 
==Pixel Art==
 
Isometric is often used in classic Pixel Art and is emblematic of it as it was the best way to display good looking pseudo 3D FX on old computer 2D systems.
 
(in opposition to the modern full-real-3D).
[[Category:Isometric 3D| ]][[Category:3D]][[Category:Stub]]
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