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  • ...en containing different conventional demo-technologies like balls, paralax-scrolling, multi-scrollers, splittraster-equalizer and so on.
    3 KB (456 words) - 03:34, 26 November 2007
  • Presentation consisted mainly of a simple, scrolling 80-column text display, but later issues included a raster effect which ena
    612 B (88 words) - 18:33, 23 March 2015
  • It uses the [[ASIC]] pixel scrolling facilities, easy splitscreens, hardware sprites, splitrasters and extended
    423 B (58 words) - 09:01, 19 January 2014
  • ...lling for the logo at the top, horizontal video delay for distortion and a scrolling text made with hardware sprites.
    645 B (92 words) - 17:27, 5 December 2017
  • ...Pagemaker Plus, which took the same principle but applied it to a 70-line scrolling MODE 2 page. When printed out, this made a good A5 layout.
    3 KB (469 words) - 06:02, 3 January 2007
  • A first try on [[Plus]] with hardware sprites for balls and scrolling text. The other effects are based upon refresh of X and Y registers of hard
    671 B (107 words) - 14:54, 5 December 2010
  • Drawing sprites on a hardware scrolling screen can often be slower, because of the way the CPC hardware "wraps" the
    2 KB (262 words) - 08:50, 30 October 2006
  • It uses hardware techniques (CRTC) like splitscreen (for scrolling texts and logo) and line-splitscreen to repeat a line (for the bars in the
    317 B (47 words) - 07:55, 6 September 2013
  • ...creen controls have been added, to allow split screen operation and smooth scrolling to be used. ...a separate memory area and be separately scrolled. However, note that soft scrolling (Section 2.5 below) acts on the whole screen.
    37 KB (6,271 words) - 08:30, 15 August 2015
  • ...is a British demo by [[ChaRleyTroniC]]. Enormously simple - just a MODE 1 scrolling message using the standard character set - it was nonetheless the first CRT
    370 B (57 words) - 11:27, 25 November 2007
  • ...emo coded by [[Odiesoft]] of [[HJT]]. It contains a very original software scrolling-text made of jumping sprites...
    306 B (42 words) - 17:29, 29 November 2007
  • ...e snakes effect is made with sprites displayed on a fast vertical hardware scrolling (8 lines).
    342 B (48 words) - 12:57, 28 November 2007
  • It is a classical Platform Game with horizontal and vertical scrolling. ...32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel.
    3 KB (433 words) - 13:14, 25 November 2015
  • [[Image:WACWE screenshot 4.jpg|thumb|300px|and a type-writter scrolling.]]
    999 B (142 words) - 03:32, 26 November 2007
  • The game features nice, colourful graphics and excellent sideways scrolling, although it is not possible to kill any of the monsters that appear on the
    816 B (119 words) - 08:47, 17 November 2010
  • sub 1 ;; increments for pixel scrolling: scroll_speed EQU 2 ;; increments for pixel scrolling:
    6 KB (939 words) - 03:54, 27 January 2009
  • ;; This example demonstrates hardware scrolling using the CRTC. ;; on the standard CPC hardware. If you want pixel scrolling using the hardware,
    6 KB (877 words) - 16:42, 13 March 2007
  • ;; display a message (so we can see how the screen is scrolling; by the movement
    5 KB (745 words) - 16:42, 13 March 2007
  • Yet the scrolling is quite decent, fluid and smooth.
    2 KB (352 words) - 04:49, 8 November 2011
  • While being a vertical scrolling shooter, you can also scroll aside the screen, this is of course quite heav
    3 KB (506 words) - 04:48, 8 November 2011
  • ...uses mode 0 and os known for it's nice colourful graphics. It has software scrolling.
    4 KB (575 words) - 07:16, 2 February 2019
  • ...creen controls have been added, to allow split screen operation and smooth scrolling to be used. ...control register (SSCR) has been added within the ASIC at 6804h, to allow scrolling of the screen by pixels rather than just by characters at present. It is cl
    52 KB (8,858 words) - 13:53, 18 August 2022
  • ...ured graphics with large sprites coupled with fast paced action and smooth scrolling.
    2 KB (227 words) - 09:27, 22 August 2011
  • ...lscreen langage menu but the main part contains more effects : an original scrolling text, 220 moving sinus dots and rasterized graphics.
    547 B (78 words) - 17:27, 4 October 2007
  • ...atures a lot of sweet pleasures such as digitalized sounds, smoot flawless scrolling, big sprites, lots of colours, a proper animated game intro and so on.
    2 KB (281 words) - 06:43, 6 June 2011
  • ...verscan screens (even in-game!!!), big sprites with smooth animation, good scrolling and four, rather long levels.
    2 KB (280 words) - 16:40, 6 June 2013
  • ...easibly large amount of colour on screen at once. Add to this near-perfect scrolling in eight directions as well as some absolutely massive sprites and you have
    1 KB (177 words) - 07:20, 22 August 2011
  • Image:xeo3 2.jpg|Ingame main screen - Hardware scrolling proof of concept
    963 B (144 words) - 13:13, 18 November 2008
  • *Hardware scrolling the screen vertically using the CRTC and CPC+ pixel hardware scroll *Hardware scrolling the screen horizontally using the CRTC and CPC+ pixel hardware scroll
    27 KB (4,091 words) - 06:59, 25 March 2023
  • ...ors. Beside the Overscan there is another hardware effect. Smooth hardware scrolling is used. You scroll through one screen horizontally in about one second.
    4 KB (573 words) - 09:45, 28 October 2023
  • *lack of smooth scrolling.
    5 KB (826 words) - 10:17, 12 May 2019
  • ...hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The standard text mode feature **Smooth scrolling, raster interrupts
    25 KB (3,918 words) - 17:54, 22 February 2018
  • ...similar way, but a special multicolour mode, hardware sprites and hardware scrolling were used to avoid attribute clash.
    16 KB (2,529 words) - 05:54, 4 May 2015
  • ...ware scrolling very difficult, so only as of the MSX2+ and later is smooth scrolling available.
    2 KB (335 words) - 19:50, 6 June 2023
  • *Amstrad has hardware scrolling, Spectrum does not. ...ectrum had less resources taken by Video RAM, so could handle animation or scrolling more easily. It is also a misconception to believe the screen was downsized
    55 KB (9,240 words) - 14:41, 13 December 2023
  • *Soft scrolling (in complement with register 12&13 of the CRTC)
    4 KB (616 words) - 09:20, 13 August 2023
  • Yet colourful games with few scrolling requirements, reflection games such as [[Klax (cartridge)|KLAX]]... were pe
    19 KB (2,883 words) - 09:46, 20 September 2023
  • ...bars scroll. Ultimately, this can be used to form letters and a horizontal scrolling message.
    3 KB (514 words) - 10:13, 3 January 2012
  • Vertical scrolling shooters often get a vertical HUD, Horizontal Shooters a Horizontal HUD. The presence of scrolling also impose HUD technics.
    4 KB (633 words) - 18:49, 13 October 2018
  • * CRTC hardware scrolling is used. (standard CPC hardware scroll).
    4 KB (633 words) - 13:03, 20 October 2014
  • * [[Star Sabre]] (2007) ‒ an impressive horizontally scrolling [[Shoot them Up|shoot-'em-up]] that was rated 88% in issue 51 of [[Retro Ga ...nter]] (2011) ‒ a horizontally scrolling shoot-'em-up featuring parallax scrolling that was rated 90% in issue 89 of ''Retro Gamer'' and was also awarded a Re
    2 KB (279 words) - 14:22, 14 April 2020
  • Basically it was a vertical non-scrolling shooter with pre-defined enemies patterns. ==Scrolling or not==
    3 KB (471 words) - 10:15, 3 January 2012
  • * the first is a horizontally scrolling shoot-em-up; * the second is a vertically scrolling platform game;
    6 KB (828 words) - 05:22, 30 July 2014
  • *Scrolling is a bit cascaded.
    7 KB (1,106 words) - 14:16, 30 March 2020
  • * Plus hardware scrolling is not used.
    5 KB (922 words) - 06:06, 5 December 2023
  • TLL shows impressive how scrolling can look like on the CPC. The graphics are drawn faithfully.
    2 KB (223 words) - 08:19, 13 November 2013
  • BB69 TXT_GET_WINDOW out: H=x1, L=y1, D=x2, E=y2, cy=0=hardware scrolling
    18 KB (3,399 words) - 12:40, 19 December 2010
  • BB69 TXT_GET_WINDOW out: H=x1, L=y1, D=x2, E=y2, cy=0=hardware scrolling
    2 KB (426 words) - 12:41, 19 December 2010
  • Sweet music, colourfull full-screened graphics with multi scrolling texts displaying awesome speed while outstanding picture appeared...
    2 KB (388 words) - 22:50, 16 December 2010
  • *'''Hardwired scrolling :''' let's say this can also be used to ease horizontal scrolling provided the kind of game actually need it.
    21 KB (3,368 words) - 04:41, 21 November 2023

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