Started by Devlin, 13:19, 10 June 21
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Quote from: ikonsgr on 20:26, 03 October 21Devlin ,you can also add these 2 games, tested on CPC 464:Golden Axe Renegade
Quote from: ikonsgr on 12:41, 13 August 21I note this in the original list initial post, that most games will probably work for M4 board too.
Quote from: Mark_wllms on 19:08, 20 October 21And vice versa. I suspect most of the 1300 games in https://www.spinpoint.org/M4backup.zip will work.
Quote from: Devlin on 16:21, 20 October 21Golden Axe fails as soon as I select the characters to play (assuming it fails trying to load levels)Renegade works fine but has utterly nob controls. I don't know if it came that way, though.Both are loaded using FM
Quote from: Mark_wllms on 17:53, 21 October 21So sorry, I looked at the Multi-disc games in the Zip and assumed that all the other games were also files in folders - I didn't realise they were all DSK images.
Quote from: ikonsgr on 23:29, 27 October 21Be patient, soon i will have ready a ram expansiom/rom board that will work with USIfAC II, where you will be able to load a real amsdos/parados rom to a cpc464 and use dsk images as easy as with cpc6128
Quote from: Mark_wllms on 13:57, 28 October 21I am sure it is slower in 464 or Parados mode, but I rarely use the high capacity disks.
Quote from: ikonsgr on 17:32, 19 January 22I just tried Xybots with my CPC464 and my (yet in development) 512k Ram expansion, and works fine. Without extra ram, it loads boot screen, plays music but it stuck there. So it seems that this game also needs 128k... Also, most of the games that needs 128k also load fine with extra 512k ram like star sabre, target renegade, shinobi and operation wolf. Finally some games, seem to need a cpc 6128 explicitly (like RTYPE 128 or ORION), as they initially load ok, but then they either stuck or have playbility problems.
Quote from: Shaun M. Neary on 18:17, 31 January 22That's not true. Xybots definitely works on 64K machines. I had it twice, one Hit Squad version and one on the TNT compilation, both on tape.However depending on how it was cracked (it used a Gremlin loader, and even the Bonzo utils when transferring them stated they required 128k eventhough the game ran fine on 64k, multiload or not), the crack itself may need 128k to run.
Quote from: Devlin on 18:32, 31 January 22Can confirm that the Hit Squad version works on 64k (i own an original) - and I know it works on my tallkey 464(by tape *and* by way of usifac2) but that's as far as I can test, I don't have any other machines
Quote from: ikonsgr on 23:29, 27 October 21Be patient, soon i will have ready a ram expansiom/rom board that will work with USIfAC II, where you will be able to load a real amsdos/parados rom to a cpc464 and use dsk images as easy as with cpc6128 (e.g. with simple |FDC command and in "full speed" without amsdos emulation)
Quote from: Fran123 on 10:29, 01 February 22How much will it cost?
Quote from: Audronic on 23:26, 01 February 22@ikonsgr Where can I find Update 6a PleaseThanks. Keep Safe. Ray
Quote from: ikonsgr on 01:36, 01 April 22@Devlin , i think it's time to "Reopen" the case:https://www.spinpoint.org/CPC_games_reviewedAA.zipMore details in this threadThere are ~1400 games, ALL IN DIRECT FILE FORM! This means that most of them will likely work on CPC 464 so there is a good chance many of the current non-working games to work on CPC 464, not to mention the chance to update the list with new titles!
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