Difference between revisions of "Games"

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(Software Houses)
Line 1: Line 1:
== All-time top games ==
+
== All-time top games ==
  
Article moved [[top_games|here]]
+
Article moved [[Top games|here]]  
  
== Software Houses ==
+
== Software Houses ==
* [[Alligata Software]]
+
* [[AMSOFT]]
+
* [[Anco Software]]
+
* [[Anirog]]
+
* [[Ariola Soft]]
+
* [[Beau Jolly]]
+
* [[Bug Byte]]
+
* [[Cobra Soft]]
+
* [[Codemasters]]
+
* [[CRL]]
+
* [[Cronosoft]]
+
* [[Digital Integration]]
+
* [[Dinamic]]
+
* [[DMV]]
+
* [[Domark]]
+
* [[Durell]]
+
* [[Electric Dreams]]
+
* [[Electronic Arts]]
+
* [[Elite Systems]]
+
* [[Epyx]]
+
* [[Firebird]]
+
* [[ERE Informatique]]
+
* [[Grandslam]]
+
* [[Gremlin Graphics]]
+
* [[Hewson]]
+
* [[Hi-Tec Software]]
+
* [[Image Works]]
+
* [[Imagine]]
+
* [[Incentive]]
+
* [[Infocom]]
+
* [[Infogrames]]
+
* [[Konami]]
+
* [[Krisalis]]
+
* [[Kuma Computers]]
+
* [[Loriciel]]
+
* [[Lankhor]]
+
* [[Leisure Genius]]
+
* [[Level 9]]
+
* [[Magic Bytes]]
+
* [[Magnetic Scrolls]]
+
* [[Martec]]
+
* [[Mastertronic]]
+
* [[MBC]]
+
* [[Melbourne House]]
+
* [[Microids]]
+
* [[Microprose]]
+
* [[Microstyle]]
+
* [[Mikro-Gen]]
+
* [[Mindscape]]
+
* [[Mirrorsoft]]
+
* [[New Age Software]]
+
* [[Ocean]]
+
* [[Opera Soft]]
+
* [[Palace Software]]
+
* [[Players]]
+
* [[PSS]]
+
* [[Psygnosis]]
+
* [[Radical Software]]
+
* [[Rainbird (software house)|Rainbird]]
+
* [[Rainbow Arts]]
+
* [[Silmarils]]
+
* [[System 3]]
+
* [[The Edge]]
+
* [[Titus Software]]
+
* [[Topo Soft]]
+
* [[Tynesoft]]
+
* [[Ubi Soft]]
+
* [[Ultimate Play The Game]]
+
* [[US Gold]]
+
* [[Virgin]]
+
* [[Vortex Software]]
+
* [[Weeske]]
+
* [[WoW Software]]
+
* [[Zeppelin Games]]
+
* [[Zigurat]]
+
  
== Games Which use hardware tricks (on old generation cpcs) ==
+
*[[Activision|Activision]]
 +
*[[Alligata Software|Alligata Software]]
 +
*[[AMSOFT|AMSOFT]]
 +
*[[Anco Software|Anco Software]]
 +
*[[Anirog|Anirog]]
 +
*[[Ariola Soft|Ariola Soft]]
 +
*[[Beau Jolly|Beau Jolly]]
 +
*[[Bug Byte|Bug Byte]]
 +
*[[Cobra Soft|Cobra Soft]]
 +
*[[Codemasters|Codemasters]]
 +
*[[CRL|CRL]]
 +
*[[Cronosoft|Cronosoft]]
 +
*[[Digital Integration|Digital Integration]]
 +
*[[Dinamic|Dinamic]]
 +
*[[DMV|DMV]]
 +
*[[Domark|Domark]]
 +
*[[Durell|Durell]]
 +
*[[Electric Dreams|Electric Dreams]]
 +
*[[Electronic Arts|Electronic Arts]]
 +
*[[Elite Systems|Elite Systems]]
 +
*[[Epyx|Epyx]]
 +
*[[Firebird|Firebird]]
 +
*[[ERE Informatique|ERE Informatique]]
 +
*[[Grandslam|Grandslam]]
 +
*[[Gremlin Graphics|Gremlin Graphics]]
 +
*[[Hewson|Hewson]]
 +
*[[Hi-Tec Software|Hi-Tec Software]]
 +
*[[Image Works|Image Works]]
 +
*[[Imagine|Imagine]]
 +
*[[Incentive|Incentive]]
 +
*[[Infocom|Infocom]]
 +
*[[Infogrames|Infogrames]]
 +
*[[Konami|Konami]]
 +
*[[Krisalis|Krisalis]]
 +
*[[Kuma Computers|Kuma Computers]]
 +
*[[Loriciel|Loriciel]]
 +
*[[Lankhor|Lankhor]]
 +
*[[Leisure Genius|Leisure Genius]]
 +
*[[Level 9|Level 9]]
 +
*[[Magic Bytes|Magic Bytes]]
 +
*[[Magnetic Scrolls|Magnetic Scrolls]]
 +
*[[Martec|Martec]]
 +
*[[Mastertronic|Mastertronic]]
 +
*[[MBC|MBC]]
 +
*[[Melbourne House|Melbourne House]]
 +
*[[Microids|Microids]]
 +
*[[Microprose|Microprose]]
 +
*[[Microstyle|Microstyle]]
 +
*[[Mikro-Gen|Mikro-Gen]]
 +
*[[Mindscape|Mindscape]]
 +
*[[Mirrorsoft|Mirrorsoft]]
 +
*[[New Age Software|New Age Software]]
 +
*[[Ocean|Ocean]]
 +
*[[Opera Soft|Opera Soft]]
 +
*[[Palace Software|Palace Software]]
 +
*[[Players|Players]]
 +
*[[PSS|PSS]]
 +
*[[Psygnosis|Psygnosis]]
 +
*[[Radical Software|Radical Software]]
 +
*[[Rainbird (software house)|Rainbird]]
 +
*[[Rainbow Arts|Rainbow Arts]]
 +
*[[Silmarils|Silmarils]]
 +
*[[System 3|System 3]]
 +
*[[The Edge|The Edge]]
 +
*[[Titus Software|Titus Software]]
 +
*[[Topo Soft|Topo Soft]]
 +
*[[Tynesoft|Tynesoft]]
 +
*[[Ubi Soft|Ubi Soft]]
 +
*[[Ultimate Play The Game|Ultimate Play The Game]]
 +
*[[US Gold|US Gold]]
 +
*[[Virgin|Virgin]]
 +
*[[Vortex Software|Vortex Software]]
 +
*[[Weeske|Weeske]]
 +
*[[WoW Software|WoW Software]]
 +
*[[Zeppelin Games|Zeppelin Games]]
 +
*[[Zigurat|Zigurat]]
  
Useful if you want to dissect games to work out how they did it.
+
== Games Which use hardware tricks (on old generation cpcs)  ==
  
Please move to somewhere more appropiate
+
Useful if you want to dissect games to work out how they did it.
  
 +
Please move to somewhere more appropiate
  
=== Page Flipping ===
+
<br>
  
Most good CPC games use the page-flipping technique in order to display sprites and/or scroll the playing area smoothly. In especial, two memory areas (instead of one) are reserved for the screen ram. In each frame, one of the two screens is displayed in turn, by using the hardware (exactly by changing the screen-offset, Reg 12 and 13 of the [[CRTC]]). At the same time, the next frame is being drawn in the non-visible screen until the next frame fly back signal. Then, the same cycle continues on and on for (each) next frame.
+
=== Page Flipping  ===
  
The big advantage of this technique is that we can use a whole frame's machine-time for our code (with no animation problems that arrise when we alter screen ram at the same time the electron beam displays it on the monitor). On the other hand, page flipping eats up a lot of memory area (which is crucial especially for 64Kb machines). This explains why a lot of games have very small game-areas !
+
Most good CPC games use the page-flipping technique in order to display sprites and/or scroll the playing area smoothly. In especial, two memory areas (instead of one) are reserved for the screen ram. In each frame, one of the two screens is displayed in turn, by using the hardware (exactly by changing the screen-offset, Reg 12 and 13 of the [[CRTC|CRTC]]). At the same time, the next frame is being drawn in the non-visible screen until the next frame fly back signal. Then, the same cycle continues on and on for (each) next frame.  
  
=== Hardware Scrolling ===
+
The big advantage of this technique is that we can use a whole frame's machine-time for our code (with no animation problems that arrise when we alter screen ram at the same time the electron beam displays it on the monitor). On the other hand, page flipping eats up a lot of memory area (which is crucial especially for 64Kb machines). This explains why a lot of games have very small game-areas&nbsp;!
  
* R3 used to make an approximate byte lenght horizontal scroll (not really smooth)
+
=== Hardware Scrolling  ===
* R5 used to make smoother vertical scroll (1 line)
+
  
{|{{Prettytable|width: 700px; font-size: 2em;}}
+
*R3 used to make an approximate byte lenght horizontal scroll (not really smooth)
|''Title''||''Year''||''Vertical''||''Horizontal''||''R3''||''R5''||''Confirmed''
+
*R5 used to make smoother vertical scroll (1 line)
 +
 
 +
{| class="FCK__ShowTableBorders"
 
|-
 
|-
|[[Action Force]]||1988||No||Yes||No||No||Yes
+
| ''Title''
 +
| ''Year''
 +
| ''Vertical''
 +
| ''Horizontal''
 +
| ''R3''
 +
| ''R5''
 +
| ''Confirmed''
 
|-
 
|-
|[[Anarchy]]||1988||No||Yes||No||No
+
| [[Action Force|Action Force]]
 +
| 1988
 +
| No
 +
| Yes
 +
| No
 +
| No
 +
| Yes
 
|-
 
|-
|[[Axys]]||1991||Yes||No||No||Yes||Yes
+
| [[Anarchy|Anarchy]]
 +
| 1988
 +
| No
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[Bob Morane Science Fiction]]|||1987||Yes||Yes||No||No
+
| [[Axys|Axys]]
 +
| 1991
 +
| Yes
 +
| No
 +
| No
 +
| Yes
 +
| Yes
 
|-
 
|-
|[[Builderland]]||1991||No||Yes||No||No
+
| [[Bob Morane Science Fiction|Bob Morane Science Fiction]]
 +
| 1987
 +
| Yes
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[FlySpy]]||1986||Yes||Yes||No||No
+
| [[Builderland|Builderland]]
 +
| 1991
 +
| No
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[Fusion 2]]||1988||No||Yes||No||No
+
| [[FlySpy|FlySpy]]
 +
| 1986
 +
| Yes
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[Gothic]]||1988||Yes||Yes||No||No
+
| [[Fusion 2|Fusion 2]]
 +
| 1988
 +
| No
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[Ghosts 'n' Goblins]]||1986||No||Yes||No||No
+
| [[Gothic|Gothic]]
 +
| 1988
 +
| Yes
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[Jinks]]||1988||No||Yes||Yes||No||Yes
+
| [[Ghosts 'n' Goblins|Ghosts 'n' Goblins]]
 +
| 1986
 +
| No
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[Killer Cobra]]||1987||No||Yes||Yes||No||Yes
+
| [[Jinks|Jinks]]
 +
| 1988
 +
| No
 +
| Yes
 +
| Yes
 +
| No
 +
| Yes
 
|-
 
|-
|[[Led Storm]]||1988||Yes||No||No||Yes||Yes
+
| [[Killer Cobra|Killer Cobra]]
 +
| 1987
 +
| No
 +
| Yes
 +
| Yes
 +
| No
 +
| Yes
 
|-
 
|-
|[[Legend of Kage]]||1986||Yes||Yes||Yes||Yes
+
| [[Led Storm|Led Storm]]
 +
| 1988
 +
| Yes
 +
| No
 +
| No
 +
| Yes
 +
| Yes
 
|-
 
|-
|[[Leviathan]]||1987||Diagonal||scroll!||No||No||Yes
+
| [[Legend of Kage|Legend of Kage]]
 +
| 1986
 +
| Yes
 +
| Yes
 +
| Yes
 +
| Yes
 
|-
 
|-
|[[Le 5eme Axe]]|||1985||Yes||Yes||No||No
+
| [[Leviathan|Leviathan]]
 +
| 1987
 +
| Diagonal
 +
| scroll!
 +
| No
 +
| No
 +
| Yes
 
|-
 
|-
|[[Mission Genocide]]||1987||Yes||No||No||Yes||Yes
+
| [[Le 5eme Axe|Le 5eme Axe]]
 +
| 1985
 +
| Yes
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[Monty Python's Flying Circus]]||1990||Yes||Yes||No||No||Yes
+
| [[Mission Genocide|Mission Genocide]]
 +
| 1987
 +
| Yes
 +
| No
 +
| No
 +
| Yes
 +
| Yes
 
|-
 
|-
|[[Octoplex]]||1989||Yes||Yes||No||Yes(?)||Yes
+
| [[Monty Python's Flying Circus|Monty Python's Flying Circus]]
 +
| 1990
 +
| Yes
 +
| Yes
 +
| No
 +
| No
 +
| Yes
 
|-
 
|-
|[[Out Of This World]]||1987||No||Yes||Yes||No||Yes
+
| [[Octoplex|Octoplex]]
 +
| 1989
 +
| Yes
 +
| Yes
 +
| No
 +
| Yes(?)
 +
| Yes
 
|-
 
|-
|[[Paraplane]]|||1992||Yes||Yes||No||No
+
| [[Out Of This World|Out Of This World]]
 +
| 1987
 +
| No
 +
| Yes
 +
| Yes
 +
| No
 +
| Yes
 
|-
 
|-
|[[Prehistorik 2]]||1992||Yes||Yes||Yes||Yes||Yes
+
| [[Paraplane|Paraplane]]
 +
| 1992
 +
| Yes
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[Prohibition]]|||1987||Yes||Yes||No||No
+
| [[Prehistorik 2|Prehistorik 2]]
 +
| 1992
 +
| Yes
 +
| Yes
 +
| Yes
 +
| Yes
 +
| Yes
 
|-
 
|-
|[[Rick Dangerous 2]]||1990||No||Yes||No||No
+
| [[Prohibition|Prohibition]]
 +
| 1987
 +
| Yes
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[Roland On the Ropes]]||1984||Yes||Yes||No||No
+
| [[Rick Dangerous 2|Rick Dangerous 2]]
 +
| 1990
 +
| No
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[Sentinel (The)]]|||1987||Yes||Yes||No||No||Yes
+
| [[Roland On the Ropes|Roland On the Ropes]]
 +
| 1984
 +
| Yes
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[Skate Ball]]||1989||No||Yes||No||No||Yes
+
| [[Sentinel (The)|Sentinel (The)]]
 +
| 1987
 +
| Yes
 +
| Yes
 +
| No
 +
| No
 +
| Yes
 
|-
 
|-
|[[Skate Rock]]||1987||No||Yes||No||No||Yes
+
| [[Skate Ball|Skate Ball]]
 +
| 1989
 +
| No
 +
| Yes
 +
| No
 +
| No
 +
| Yes
 
|-
 
|-
|[[Skate Wars]]||1990||No||Yes||No||Yes||Yes
+
| [[Skate Rock|Skate Rock]]
 +
| 1987
 +
| No
 +
| Yes
 +
| No
 +
| No
 +
| Yes
 
|-
 
|-
|[[Star Avenger]]||1984||No||Yes||No||No
+
| [[Skate Wars|Skate Wars]]
 +
| 1990
 +
| No
 +
| Yes
 +
| No
 +
| Yes
 +
| Yes
 
|-
 
|-
|[[Stryker In The Crypt Of Trogan]]|||1992||Yes||Yes||No||No
+
| [[Star Avenger|Star Avenger]]
 +
| 1984
 +
| No
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[Super Cauldron]]||1992||Yes||Yes||Yes||Yes||Yes
+
| [[Stryker In The Crypt Of Trogan|Stryker In The Crypt Of Trogan]]
 +
| 1992
 +
| Yes
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[Titan]]||1988||Yes||Yes||No||No
+
| [[Super Cauldron|Super Cauldron]]
 +
| 1992
 +
| Yes
 +
| Yes
 +
| Yes
 +
| Yes
 +
| Yes
 
|-
 
|-
|[[Ultima Ratio]]||1987||Yes||No||No||Yes||Yes
+
| [[Titan|Titan]]
 +
| 1988
 +
| Yes
 +
| Yes
 +
| No
 +
| No
 
|-
 
|-
|[[Warhawk]]||1987||Yes||No||No||Yes||Yes
+
| [[Ultima Ratio|Ultima Ratio]]
 +
| 1987
 +
| Yes
 +
| No
 +
| No
 +
| Yes
 +
| Yes
 +
|-
 +
| [[Warhawk|Warhawk]]
 +
| 1987
 +
| Yes
 +
| No
 +
| No
 +
| Yes
 +
| Yes
 
|}
 
|}
  
=== Rupture (or splitscreen) ===
+
=== Rupture (or splitscreen) ===
  
A technique to split the screen into more than one block vertically.
+
A technique to split the screen into more than one block vertically. (independant videoram offset) Used to hardware scroll one part of the screen while another is static.  
(independant videoram offset)
+
Used to hardware scroll one part of the screen while another is static.
+
  
{|{{Prettytable|width: 700px; font-size: 2em;}}
+
{| class="FCK__ShowTableBorders"
|''Title''||''Year''||''Confirmed''  
+
|-
 +
| ''Title''
 +
| ''Year''
 +
| ''Confirmed''
 
|-
 
|-
|[[Action Force]]||1988||Yes
+
| [[Action Force|Action Force]]
 +
| 1988
 +
| Yes
 
|-
 
|-
|[[Axys]]||1991||Yes
+
| [[Axys|Axys]]
 +
| 1991
 +
| Yes
 
|-
 
|-
|[[Dynamic Duo]]||||
+
| [[Dynamic Duo|Dynamic Duo]]
 +
|  
 +
|  
 
|-
 
|-
|[[Enlightenment: Druid 2]]||||
+
| [[Enlightenment: Druid 2|Enlightenment: Druid 2]]
 +
|  
 +
|  
 
|-
 
|-
|[[Grell and Falla]]||||
+
| [[Grell and Falla|Grell and Falla]]
 +
|  
 +
|  
 
|-
 
|-
|[[Mission Genocide]]||1987||Yes
+
| [[Mission Genocide|Mission Genocide]]
 +
| 1987
 +
| Yes
 
|-
 
|-
|[[Octoplex]]||1989||Yes
+
| [[Octoplex|Octoplex]]
 +
| 1989
 +
| Yes
 
|-
 
|-
|[[Prehistorik 2]]||1992||Yes
+
| [[Prehistorik 2|Prehistorik 2]]
 +
| 1992
 +
| Yes
 
|-
 
|-
|[[Skate Ball]]||1989||Yes
+
| [[Skate Ball|Skate Ball]]
 +
| 1989
 +
| Yes
 
|-
 
|-
|[[Skatewars]]||1989||
+
| [[Skatewars|Skatewars]]
 +
| 1989
 +
|  
 
|-
 
|-
|[[Snowstrike]]||||
+
| [[Snowstrike|Snowstrike]]
 +
|  
 +
|  
 
|-
 
|-
|[[Super Cauldron]]||1992||Yes
+
| [[Super Cauldron|Super Cauldron]]
 +
| 1992
 +
| Yes
 
|-
 
|-
|[[Turrican]]||1990||Yes
+
| [[Turrican|Turrican]]
 +
| 1990
 +
| Yes
 
|-
 
|-
|[[Ultima Ratio]]||1987||Yes
+
| [[Ultima Ratio|Ultima Ratio]]
 +
| 1987
 +
| Yes
 
|-
 
|-
|[[Usagi Yojimbo]]||||
+
| [[Usagi Yojimbo|Usagi Yojimbo]]
 +
|  
 +
|  
 
|-
 
|-
|[[Xyphoes Fantasy]]||||
+
| [[Xyphoes Fantasy|Xyphoes Fantasy]]
 +
|  
 +
|  
 
|-
 
|-
|[[Sol Negro(opera)]]||||
+
| [[Sol Negro(opera)|Sol Negro(opera)]]
 +
|  
 +
|  
 
|-
 
|-
|[[Warhawk]]||1987||Yes
+
| [[Warhawk|Warhawk]]
 +
| 1987
 +
| Yes
 
|}
 
|}
  
 
[[Category:Games|*]]
 
[[Category:Games|*]]

Revision as of 13:54, 16 March 2009

All-time top games

Article moved here

Software Houses

Games Which use hardware tricks (on old generation cpcs)

Useful if you want to dissect games to work out how they did it.

Please move to somewhere more appropiate


Page Flipping

Most good CPC games use the page-flipping technique in order to display sprites and/or scroll the playing area smoothly. In especial, two memory areas (instead of one) are reserved for the screen ram. In each frame, one of the two screens is displayed in turn, by using the hardware (exactly by changing the screen-offset, Reg 12 and 13 of the CRTC). At the same time, the next frame is being drawn in the non-visible screen until the next frame fly back signal. Then, the same cycle continues on and on for (each) next frame.

The big advantage of this technique is that we can use a whole frame's machine-time for our code (with no animation problems that arrise when we alter screen ram at the same time the electron beam displays it on the monitor). On the other hand, page flipping eats up a lot of memory area (which is crucial especially for 64Kb machines). This explains why a lot of games have very small game-areas !

Hardware Scrolling

  • R3 used to make an approximate byte lenght horizontal scroll (not really smooth)
  • R5 used to make smoother vertical scroll (1 line)
Title Year Vertical Horizontal R3 R5 Confirmed
Action Force 1988 No Yes No No Yes
Anarchy 1988 No Yes No No
Axys 1991 Yes No No Yes Yes
Bob Morane Science Fiction 1987 Yes Yes No No
Builderland 1991 No Yes No No
FlySpy 1986 Yes Yes No No
Fusion 2 1988 No Yes No No
Gothic 1988 Yes Yes No No
Ghosts 'n' Goblins 1986 No Yes No No
Jinks 1988 No Yes Yes No Yes
Killer Cobra 1987 No Yes Yes No Yes
Led Storm 1988 Yes No No Yes Yes
Legend of Kage 1986 Yes Yes Yes Yes
Leviathan 1987 Diagonal scroll! No No Yes
Le 5eme Axe 1985 Yes Yes No No
Mission Genocide 1987 Yes No No Yes Yes
Monty Python's Flying Circus 1990 Yes Yes No No Yes
Octoplex 1989 Yes Yes No Yes(?) Yes
Out Of This World 1987 No Yes Yes No Yes
Paraplane 1992 Yes Yes No No
Prehistorik 2 1992 Yes Yes Yes Yes Yes
Prohibition 1987 Yes Yes No No
Rick Dangerous 2 1990 No Yes No No
Roland On the Ropes 1984 Yes Yes No No
Sentinel (The) 1987 Yes Yes No No Yes
Skate Ball 1989 No Yes No No Yes
Skate Rock 1987 No Yes No No Yes
Skate Wars 1990 No Yes No Yes Yes
Star Avenger 1984 No Yes No No
Stryker In The Crypt Of Trogan 1992 Yes Yes No No
Super Cauldron 1992 Yes Yes Yes Yes Yes
Titan 1988 Yes Yes No No
Ultima Ratio 1987 Yes No No Yes Yes
Warhawk 1987 Yes No No Yes Yes

Rupture (or splitscreen)

A technique to split the screen into more than one block vertically. (independant videoram offset) Used to hardware scroll one part of the screen while another is static.

Title Year Confirmed
Action Force 1988 Yes
Axys 1991 Yes
Dynamic Duo
Enlightenment: Druid 2
Grell and Falla
Mission Genocide 1987 Yes
Octoplex 1989 Yes
Prehistorik 2 1992 Yes
Skate Ball 1989 Yes
Skatewars 1989
Snowstrike
Super Cauldron 1992 Yes
Turrican 1990 Yes
Ultima Ratio 1987 Yes
Usagi Yojimbo
Xyphoes Fantasy
Sol Negro(opera)
Warhawk 1987 Yes