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Isometric 3D

95 bytes added, 16:21, 1 October 2011
/* Masked sprites */
**A More CPC oriented example game is probably '''Frontiers''' (Zafiro Software (1988)).
==Masked spritesSprites and Elements==
A proper isometric render need to get masked sprites so they may appear upon the background.
 
Also some Elements which are to be put in front of sprites also have to be masked.
A heavy job is needed to define the masks and sprites "priority" so the 3D effect works : the background elements being obscured by the foreground elements.
 
 
==Shadows==
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