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Isometric 3D

278 bytes added, 16:25, 1 October 2011
/* Video modes */
Yet games in mode 0 managed well with it or other parallel projections type too.
 
Some reasons the Mode1 was anyway quite popular :
 
*Many isometric games were Speccy Ports.
 
*the fine square pixels in mode1 also enable to get fine detailed sprites, while the blockier Mode0 would need those sprites to be bigger in order to manage a proper level of details.
==HUD==
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